If you’re tired of accidentally killing your buddy while fighting enemies in close quarters, or your kids are screaming because one of them 8-bit-murdered the other again, this is the tutorial for you. Read on as we show you how to disable player vs. player damage in Minecraft once and for all.
Why You Would Want To Do This
If fighting your friends in Lord-of-the-Flies-style island combat is the whole reason you enjoy playing Minecraft, than this certainly isn’t the tutorial for you. If, however, you’re one of the many people who are annoyed by how easy it is to slash your buddies with your sword instead of the zombies that are attacking your base, you’ll find this useful.
RELATED:The Parents’ Guide to Minecraft
Further, if you’re one of the many parents who are sick of the drama when one of your kids accidentally (or purposely) kills another one of your kids during a rowdy Minecraft adventure, this is definitely the tutorial for you. (If you’re one of those parents, by the way, and you want to learn more about the game your kids are obsessed with, we’ve got you covered.)
Let’s put an end to friendly fire and help keep the peace in both your block worlds and your homes by turning off PVP damage in Minecraft. We’re going to look at two techniques for disabling PVP. The first is a simple toggle that has been available to people running Minecraft servers for ages; if you’re running a Minecraft server at home we suggest you use the first method. The second is for players who don’t run a local server but instead use the “open to LAN” feature to share their game with people on their local network.
Either way, when you’re done, you’ll no longer need to worry about accidentally hacking up your friends or your kids fighting over PVP damage.
How to Disable PVP Damage on a Server
RELATED:How to Disable Player vs. Player (PVP) Damage In Minecraft
If you haven’t jumped into the world of running your own Minecraft server, and instead share your game with friends by opening your Minecraft game to the LAN, this section of the tutorial is for you.
Despite the fact that fans have been clamoring for a simple way to turn of PVP in a local LAN game for years, there is no simple toggle in the settings menu (like there is for, say, changing the game difficulty level). Nonetheless, there is a really clever way to hijack a feature in the game you’re likely not even using to accomplish exactly what you want: disabling PVP. This trick is a little more involved than the simple “pvp=false” toggle available to server users, but we think you’ll appreciate how clever it is.
For years Minecraft has had a “scoreboard” feature built in. This function is used almost entirely by minigame makers and it’s quite possible you’ve been playing Minecraft since the beginning without ever seeing it. This scoreboard feature has two functions built in that we can use in order to turn PVP damage off in our game: the team flag and the friendly fire flag. By grouping all the players on our local game into a single team and then turning the friendly fire flag to off, we create a game-wide team where no team member can accidentally hurt another team member.
Start up your LAN game and press “T” to open up the in-game console. Here are the exact commands you need to use, paired with an explanation of what you’re accomplishing with them. Any text in brackets is a variable you should change to fit your situation.
First, run:
This command creates a team. The name of the team is irrelevant for our purposes (but it’s name must be 16 characters or less). If you’re at loss for a good team name “minecraft” fits the bill nicely.
After creating your team, add yourself to the team by entering the below command, replacing
[teamname] with the team you created and [player] with your Minecraft username.:
Repeat this process for all the other players. The players do not need to be online when you use this command, but you do need to know their usernames.
Lastly, run:
This final command toggles the setting for the team so that friendly fire is not enabled. At this point no members of the team can accidentally hit other members of the team and deal PVP damage.
You will need to use the join command to add each new player that joins your local game, or else the player that is not on the collective team will not be immune to PVP damage (and will still be able to deal PVP damage). Once the cslb voids my application is it still in the system full.
While this method has a few more steps than the simple “pvp=false” toggle we saw in the previous server-centered section, it does have one advantage: you can turn the PVP setting off and on without restarting the server/game. If you and your friends decide that a little friendly brawl is in order, you can easily flip the “friendlyfire” flag back to “true”, enjoy some PVP, and then turn it back to “false”.
With a little tweak, all can be well in your Minecraft universe: no more accidentally killing your friend while you’re fighting the Ender Dragon and no more listening to your kids scream at each other when one of them takes a pixelated ax to the dome and loses all their experience levels.
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Minecraft How To Disable Mob Spawning
< Mods
The Aether is a popular content mod which includes the Aether realm, the opposite of The Nether that includes several new blocks, mobs, and items, as well as a whole new accessory system. It has a wiki of its own, which will be far more up-to-date than the information here.
Dependencies and Installation[edit]
In order to install Aether II, the following mods are needed.
Alternatively, you can install the Aether II launcher which does all the mod installation and will automatically update the Aether II for you. But it is not necessary.
Usually, the Aether II mod is used with Forge, and you only need to place the .jar file (without an api) in the mods folder.
Summary[edit]
The Greek word Αιθήρ, Aether, means 'pure, fresh air' or 'clear sky', imagined in mythology to be the pure essence where the gods lived and which they breathed.
The Aether is an amazing realm that is infinitely high in the sky, as opposed to the Nether, which is infinitely deep underground. Its main features are large floating islands and formations of Aeroclouds. There are many new mobs, items and blocks in the Aether, some being entirely different from those in the overworld, but few are similar to overworld mobs.
To get to the Aether one must first make a nether portal formation out of glowstone, and place water with a water bucket at one the bottom corners. When you step through the portal for the first time your portal will spawn in a randomly generated Aether.
Normal overworld tools have extremely low efficiency in harvesting/mining blocks of the Aether, so even using your hands to harvest skyroot logs would be faster than using diamond tools. Normal torches and Fire cannot be used in the Aether, although water brought from the overworld works properly. So you are limited to only using Aether originated items/tools etc., much like starting in an entirely new overworld with nothing, as overworld tools are not so efficient. When a player falls off of an Aether island they will not fall into the void, instead they'll leave the Aether and be spawned high above of their original portal in the overworld and fall straight down, so one is advised to put water around their portal or they will die of fall damage, unless they fell too far away from their original Aether spawn, they'll fall far away from their overworld portal. Death from falling off the Aether can also be prevented by using Aether items/mobs that give the player the ability to not take fall damage. The Aether can be used to unreliably use fast travel through the overworld (much like the nether).
There are many 'dungeons' (bronze, silver, gold) scattered across the Aether. Each contains bosses, special mobs and structures, after the boss(es) are defeated there is usually some special reward in a stone chest, that can only be opened with the key each boss drops after defeating.
Blocks[edit]
Main article: Mods/The Aether/Blocks
There are plenty of types of new blocks in the Aether, including nature blocks, ores, plants and so on.
In the swamp island, the terrain is mainly made up of Aether Dirts. And they're covered with Aether Grasses. And under the aether dirts is Holystone.
There're also many plants which do not exist in the Overworld. For example, skyroot trees and golden oak trees.
Items[edit]Tools[edit]
The tools are made with the same materials as the weapons. The Gravitite tools usually push back enemies and blocks, when they are sand or gravel, are pushed back. When TNT is ignited it will break rather than prime. The Altar is used to enchant the tools and weapons. The enchanted tools are generally more durable, and in the case of swords, more deadly. For armor, enchanting it generally makes it able to withstand more damage.
Armor[edit]
Main article: Mods/The Aether/Armor
Accessories[edit]
Dungeons[edit]
Dungeons in Aether are much more complex than in normal world. Each of them will have a boss which has to be defeated to get the key required to open the gray chest located inside the dungeon boss room. Blocks which make up the main structure of the dungeon cannot be destroyed or obtained until the boss of the dungeon is defeated.
Bronze Dungeons[edit]
The entrance of bronze dungeons are located on the sides of normal islands. Bronze dungeons can have a varying number of rooms. Non-boss rooms contain sentries which attack the player, and sometimes have chests on 4×4 tables. Some of these chests are mimics, however. The boss of this dungeon can't be attacked with a sword. It can, however, take damage from any tool (pickaxe, shovel, etc.). 9 blocks on the floor of each antechamber aren't minable at all. The boss room's walls are only minable once the boss is dead.
Silver Dungeons[edit]
Main article: /Silver Dungeon/
These dungeons are located within Parthenons in the sky. These have multiple floors, typically 3, each with multiple rooms. Most rooms have chests inside them, and while the majority of the chests are fake (Mimics), others contain some items. Silver dungeons are inhabited by Valkyries, which only attack when the player attacks them. When playing on Peaceful, Valkyries still appear, but will teleport away when you try to attack them. Killing a Valkyrie yields a single Victory Medal. The boss of this dungeon can only be attacked by presenting it with 10 of the medals, which can be done by right-clicking on it with the medals in hand. The Silver Dungeon boss can be attacked with any weapon.They are not currently Implemented into The Aether II.
Gold Dungeons[edit]
Gold Dungeons are located within spherical islands with many Golden Oak trees growing on top of them. This dungeon usually only has the boss room in it, with no treasure/mob rooms beforehand. The boss cannot be killed by attacking it directly and must be killed by hitting the white object he throws back at it multiple times. Every time it is hit with the white object, it sends out a smaller version of itself to kill you. Once you kill the Sun Spirit, the sun will finally set in the Aether. Before you kill the Gold Boss, the sun will never go down.They Are not currently Implemented into the Aether II.
A Gold Dungeon Island from the Aether I.
Dungeon Rewards[edit]
Main article: Mods/The Aether/Dungeon Rewards
New mobs[edit]Allied Mobs[edit]
Allied mobs serve the player, for various reasons.
Passive Mobs[edit]
Passive mobs will never attack the player.
Neutral Mobs[edit]
Neutral mobs will not attack the player unless provoked. The act of provoking neutral mobs varies between mobs.
Hostile Mobs[edit]Minecraft How To Disable Mods Mod
Hostile mobs will attack the player when in range, each with their own abilities.
Bosses[edit]
Boss mobs have more complicated attack patterns and movements. They also have a large amount of health and may require special means to kill.
Compatibility with other mods[edit]
See also: /1.9 Compatibility/ and /1.10 compatibility/
The Aether attempts to achieve maximum compatibility by existing libraries where possible. Because it uses Forge and PlayerAPI, it's only the main menu class that the Aether mod changes. Most mods which work with Forge will therefore be compatible with the Aether.
History[edit]
The version history page provides easy access to information about recent changes and bug fixes for the different versions of the mod.
Trivia[edit]
See also[edit]
Retrieved from 'https://minecraft.gamepedia.com/index.php?title=Mods/The_Aether&oldid=1386627'
I've been mucking around with the Technic pack and I want to try to play game with only Mystcraft. I don't want to be bothered by managing/avoiding Taint from Thaumcraft nor do I want the multitude of chests I find in cave worlds to be cluttered by items from other mods.
I know that I can 'disable' some mods by deleting them wholesale from the mods folder, but I'd like the ability to enable at a later time. I realize that there is a 'Mod Select' button in the Technic Launcher but that button has been grey since my nana's 13th birthday so I don't expect any help in that direction.
YuukiYuuki
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3 Answers
The ability to disable mods has been removed from Technic Pack, which is why the button is greyed out. (I wanted to turn off a bunch of them when I was playing, and found that I couldn't after some research.) http://questions.technicpack.net/24/how-do-i-disable-certain-mods-from-a-pack has some info on it, but again, they say that the feature's been removed.
Considering Mystcraft is 1.4.6 compatible, your best bet is probably just to install that mod directly into a clean minecraft.jar file.
Mystcraft: http://www.minecraftforum.net/topic/918541-146-mystcraft-09500/Forge (required by Mystcraft to load the mod): http://www.minecraftforge.net/forum/
Good luck!
ColdComfortColdComfort
Copy the world you are using from tekkit/technic to vanilla.
Then install mystcraft, and you should have all your stuff from mystcraft, and non from the other mods.
How to find your tekkit/technic world (only works for windows)
1. Click the windows icon in the left bottom corner. 2. Type in: Run (only if you have english windows. Else type run in your own languge).3. Then you should get a little box. Type in: %appdata% 4. Now click the folder: .Techniclaucher 5. Now you should see all the diffrent modpacks, technic includes. (if some of them is missing its because you havn't played them). Click technic or tekkit, depents on what modpack you play with. 6. Now click saves, and you should see all your worlds. Just drag the one you want, into vanilla minecraft. (In the save folder).
How to find vanilla minecraft saves (where you have to drag you tekkit/technic world to) RustyMembersRustyMembers
1. Click the windows icon in the left bottom corner. 2. Type in: Run (only if you have english windows. Else type run in your own languge). 3. Then you should get a little box. Type in: %appdata% 4. Click .Minecraft 5. Click saves, and drag you Tekkit/Technic world into there, and install Mystcraft and you are good to go :D
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Just put the mods you want to use later in a folder on the desktop and then put them back later. You can do the same for forge.
dly
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DuncanDuncan
Not the answer you're looking for? Browse other questions tagged minecraftminecraft-technic-pack or ask your own question.Summary:
This mod adds the ability to own flyable TARDISes with interiors which use the same principle as Dimensional Doors to allow for multiple TARDISes with an interior that's bigger than the exterior.
The mod operates under a No GUI philosophy, so pretty much all of the controls are operated simply with right clicks and sneak right clicks (which require an empty hand).
Getting Started:
To own a TARDIS, the first thing you need is a Kontron crystal, which is used to craft a TARDIS key. Kontron crystals can be found in dungeon chests with a decent frequency or manufactured by somebody who owns a TARDIS or a powered TARDIS laboratory.
Once you have crafted your TARDIS key, simply right click with it and a TARDIS will materialize around you (might want to get out of the way). At this point, all that's left is to right click the door to enter your TARDIS.
The next bit of advice is to take your first Sonic Screwdriver from the console (more can be produced from Artron Energy via a button on the console).
Expansion
One of the fun things about this mod is the ability to extend your TARDIS with new rooms, which you can do using your screwdriver.
Start by sticking your screwdriver in the port at the back of the console, selecting a room using the two screens and pulling your screwdriver out.
Sneak right click with your screwdriver (while not looking at anything) until the screwdriver is in Schematic mode.
Right click the center block of a doorway to open the doorway into the new room.
Rooms can be dismantled by screwdrivering the control panel somewhere in the floor of the room while the screwdriver is in dismantle mode.
WARNING: Dismantling a room will result in everything inside it being destroyed! Changing console rooms may result in things in the console room getting replaced and destroyed in the process.
New Feature
All of the white blocks in the TARDIS have been made colorable; the Console Room has been recreated entirely out of white blocks now (although more Console Room designs are to come).
The Lab
The lab allows you to manufacture things like Chronosteel and Kontron Crystals. Like everything else in this mod, it has no GUI, so requires chests/hoppers or pipes to interact with:
Simply put the right recipe in to the top of the lab and the output will be produced at the bottom. All recipes consume Artron Energy from the TARDIS they are in and some require the TARDIS to be in flight to imbue items with the energies of the vortex.
The recipes can be found at http://imgur.com/a/4B7cvRoundels
Getting power and items from one part of the TARDIS to another can mean running a lot of cables, so to get around this, you can simply take the cover off a roundel and use the TARDIS's internal wiring and piping to transport stuff from one part of the TARDIS to another.
Simply screwdriver a roundel in Reconfigure mode to pop the top off.
Place a TARDIS Cable Interface onto it.
Run cables to/from it.
There is also a Nanogene Capsule which can be applied to an open roundel to provide healing to those nearby at the cost of Artron Energy and a Mass-Energy Interface which allows you to run ME Systems through the TARDIS's internal cabling.
Recently Added:
There's now an Essentia cable interface which allows you to pipe Thaumcraft essentia through your TARDIS's internal cabling. The cable interfaces have 3 modes which can be configured using your Sonic Screwdriver:
Transfer suction - the strongest suction being applied to any linked essentia cable interface is the suction this cable interface exhibits.
Suck hard - An untyped suction of 48 is exhibited (good for emptying jars,etc).
Suck soft - An untyped suction of 16 is exhibited (good for filling jars, etc).
Landing pads can also have cable interfaces applied to them to allow the TARDIS that is landed on them to interface with the outside world.
Artron Batteries
Artron batteries provide an alternative way to power some of your devices such as Labs and Nanogenes. Whilst an empty Artron Battery will not generate any Artron Energy, all it takes is being placed in an Artron rich environment to begin generating some Artron Energy.
The cutter or plotter back to the origin when the local state is over. Selfcheck key: pressing it,the selfcheck program will be started. Speed keys: In remote state, they can regulate the speed in circle, while in local state, they can set the origin at the current position. Read the assembly instructions from beginning to end. Give yourself plenty of time. Gather the tools you’ll need that aren’t inluded in the box: 1. A Phillips head screwdriver. Pliers, or a crescent wrench. Here’s how to assemble the stand: Step 1. Attach the feet. Plotter sc631e mounting instructions. Instruction of LIYU Plotter Driver. Explanation for each item on this interface: 2.1.1. Paper option: Set paper size, you can select the popular paper type from the listed options, or, you can select “Custom”, and set paper height and width at your request. Please set paper size according plotter cutting size and output medium size. User’s Manual of TC Series Cutting Plotter. 2-4 Cutter/Plotter 1 Structure of cutter holder and items of components. Rotate the cutter holder to adjust the out-stretching length of the cutter as to ensure that it doesn’t cut off the bottom layer of stickness (consists of upper and bottom layer). Cutter-exiting staff 2. Cutter holder body 3.
Once you have an Artron Battery which is generating power, all you need to do is dismantle it to pick it up whilst maintaining the stored charge.
Simply placing it next to a Lab or device which requires Artron Energy is enough to transfer power to that device. Due to the high demands of Labs, however, it isn't recommended to have a low tier battery powering them, nor is it recommended to have the lab do lots of recipes at once.
One trick is to keep your Artron Battery inside your TARDIS and have it power a lab, preventing the lab from draining Artron Energy from your TARDIS's core, whilst still allowing the lab to function.
The Batteries have 3 modes, which correspond to Landed, Uncoordinated Flight and Coordinated Flight, which allows you to produce all kinds of recipes in the lab without requiring you to actually fly anywhere.
Flight
(Slightly old) TARDIS navigation manual: http://tardismod.com
Navigating is something which you get a feel for over time. The simplest way it can be described is the wheels on the x and z sides control the magnitude of 2 of the levers on that side; putting the wheels high will make those levers take you to astronomical distances. The other 3 levers are used to fine tune your landing position with each lever tuning a little finer than the last. For the Y Controls, the fine tuning levers are all that's available given the smaller range of Y values.
There is a coordinate guesser on the X side of the console and right clicking the time rotor will provide the same functionality for convenience. However, the coordinate guesser is slightly inaccurate and may report positions a little bit away from where you will actually land, but as your TARDIS levels up, the accuracy will improve.
Once you take off, energy will be expended to increase your speed up to its maximum (which is dictated by the speed lever). You will travel at this speed until you either reach your destination or land mid-flight.
When a button turns blue during flight, it means that you must correct this control or risk an explosion and damage to your TARDIS. Activating all the buttons also increases your TARDIS's level which unlocks new abilities and system upgrades. At higher speeds, the buttons can be much harder to press. Once you get above a certain TARDIS level, you will gain access to the Stabilizers which remove the need to press these buttons.
There is also a lever which toggles uncoordinated flight mode, during which you won't move but will slowly gain experience by activating the buttons. Also, this gives you the ability to change your destination using the navigation controls without losing speed.
Having the Land-Ground Control activated at all times is usually a good plan as it will make sure you land on the ground rather than in the air.
If the door is obstructed, the best bet is to try to rotate your TARDIS by turning the rotation wheel and taking off again without changing your destination.
There is WAILA support for the console, which makes life a lot easier.
Requirements
Darkcore: http://www.curse.com/mc-mods/minecraft/230156-darkcore
Should no longer require CoFHCore
If you want to put this in a modpack, as long as you're not making money from it, go ahead.
If you could send me a PM before, though, that'd be great
Dev builds can be found on my jenkins: http://tardismod.com:8080/job/TardisMod/
This is obviously heavily inspired by the BBC show Doctor Who, to which I own no rights. Also inspired heavily by Fallout Who Vegas. All sound effects are used under fair use.
'Minecraft' is an independently-created sandbox game by Markus 'Notch' Persson. 'Minecraft' players build structures, craft items and battle zombies in a three-dimensional, block-based universe. Although its graphics appear simple, 'Minecraft' is a resource-intensive game. Because of the size and scope of the 'Minecraft' world, players may experience lag that significantly impacts game play. Luckily, there are several steps players can take to optimize the program's performance and minimize lag.
Lower your graphics settings. Press the Escape key on your keyboard to open the 'Options' menu in the game. Click the 'Video Settings' button. Click the 'Graphics' button to change the setting from 'Fancy' to 'Fast.' In the same menu, click the button labeled 'Render Distance' and set the distance to 'Tiny.'
Close other programs. Having other programs running in the background can significantly affect the game's performance. Exit any unused programs to free up system resources.
Raise the program's priority. Simultaneously, press and hold the 'Ctrl,' Alt' and 'Delete' keys on your keyboard to open your Task Manager window after launching 'Minecraft.' Click the 'Processes' tab and locate 'Javaw.exe' in the list. Right click on 'Javaw.exe' and select 'Set Priority' from the menu. Click on 'High.'
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